I’m back after an absence, busy with a new venture. One of the motivations of getting into OpenSim has been the fact that I have passed the age of employability in the software world, and still desiring to eat thought to start out on my own. While OpenSim has great possibilities, and continues to evolve rather rapidly, it really won’t be a viable revenue producer for perhaps the next 12 to 24 months. If I want to start seeing some revenue coming in before the last of my software contracting stash disappears, I need something in the interim. So, posts here will have to be limited to once a week as I bravely charge into the world of iPhone application development. Meanwhile, content development on xorgrid will continue. Don’t forget, Helconia, one of the nine regions, is open for guest building and you are all invited.
A couple of anomalies have been experienced in xorgrid lately. One is that for some reason I don’t quite understand, when hypergridding in one lands not in Helconia, at the southwest end of the island, one lands in UpperSide instead, and sees this:

Not much in UpperSide except this, so use the map and teleport south, or just fly.
The region which is supposed to be open is the one with the port number which is the same as the published listening port for hypergridding, in xorgrid’s case being 9000. That is the port number for Helconia, and it is the port given in the [Network] section of Opensim.ini as the network listening port. UpperSide, the region you actually land in, is given port 9007 in its terrain file in the Regions folder. This is a bug to be traced when I get time.
My friend from Second Life, Athena Python, hypergridded in today, landed at UpperSide, and looked around to find an island that shouldn’t be there just to the north of this location! It was a small island, and there was a nice sailboat moored to it! Of course, xorgrid doesn’t have such an island, and she could’t get over to it. She had entered via her new account on ReactionGrid, so presumably this somehow was left over from it. Unfortunately she didn’t do an Alt PrintScreen and save it, so I can’t show it to you here.
I have had time to do a little building, and below are three views of the new visitor center and the buildings going up around it.

Here you see the street entrance and a view of the dock. The next photo is a view from the patio.

Finally, a view showing the stairs to the second floor.

There is plenty of building space in the vicinity, so let’s see what you can do. We’re still reachable from ReactionGrid, but unfortunately I tried from OSGrid earlier today and a search for xorgrid in the map didn’t turn up anything.
I plan on putting a big table and chairs on that corner patio, but that will have to wait until the next version of OpenSim comes out. Seems that when you sit on something, you still end up sitting in the middle of it. Sort of makes furniture a waste of time at the moment.
One of the projects that I’m planning is a big space station, which will hover high over the central region, Kraton. I had one back when I had a world on OuterWorlds, and have always wanted to build another one. I hope to get some progress with that sometime during the summer.