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	<title>The Outsider&#039;s OpenSim Blog</title>
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		<title>Connecting OpenSim to the iPhone</title>
		<link>http://outsidersopensim.wordpress.com/2009/07/12/connecting-opensim-to-the-iphone/</link>
		<comments>http://outsidersopensim.wordpress.com/2009/07/12/connecting-opensim-to-the-iphone/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 05:57:21 +0000</pubDate>
		<dc:creator>hmmopensim</dc:creator>
				<category><![CDATA[OpenSim General]]></category>
		<category><![CDATA[OpenSim Technical Topics]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[OpenSim]]></category>

		<guid isPermaLink="false">http://outsidersopensim.wordpress.com/?p=253</guid>
		<description><![CDATA[Corporate America and I seem to have come to a mutual understanding.  Since they have discovered that I am well into my seventh decade on this miserable planet, they deem that a reason to treat me like a leper.  For my part, I find working for them to be, at its very best like being [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outsidersopensim.wordpress.com&amp;blog=7321342&amp;post=253&amp;subd=outsidersopensim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Corporate America and I seem to have come to a mutual understanding.  Since they have discovered that I am well into my seventh decade on this miserable planet, they deem that a reason to treat me like a leper.  For my part, I find working for them to be, at its very best like being trapped in a gigantic Dilbert cartoon, and at worst like being captured by the Borg.  Twenty five to thirty years ago America was filled with a generation of children who could be found slack-jawed, bugeyed, and drooling in front of the TV set watching cartoons on a Saturday morning.  Now, having grown up and gotten their MBA degrees, they can be found on any workday, slack-jawed, bugeyed, and drooling, managing corporations.  They consider dealing with me only slightly less desirable than going down on Eleanor Roosevelt.  Need I add that the feeling is mutual?</p>
<p>With this turn of events, and realizing that my stash of cash from previous software contracting is not inexhaustable, my search for something to keep red beans and rice on the table has now gotten me to developing applications for the iPhone.  Still having a great love for playing with OpenSim, I have been looking for some way to bring these two activities together.  That has resulted in the creation of a new project which will generate a series of posts of which this will be the first.</p>
<p>Maria Korolov left a comment to a prior post regarding an iPhone app which received streaming video from an OpenSim world.  That would be a great app, but just a bit complex for a first try.  Instead, I am going to embark on the development of an app which will tell me who is on my OpenSim world.</p>
<p>To the extent possible, it is desirable to limit interrogation of an OpenSim instance to what is contained in its database.  The reason is that a completely separate application can be created on the server hosting the OpenSim instance which can access the database.  In this way, no code modifications and additions need be made to the OpenSim code itself.  This is desirable since the folks at OpenSim keep turning out new versions every few months.  Downloading the new version of OpenSim, then once again adding code to it can be something of a hassle.  However, each time you upgrade OpenSim, you keep the same database that the previous build had.  Since the evolution of the database schema seems to have more or less stabilized with OpenSim upgrades, the separate application used to access the database need not change as a rule.</p>
<p>This does present something of a problem for xorgrid, however.  Information as to which of the users who have an account on xorgrid can be read from a table in the database.  The problem is, except for me, the only people who get on xorgrid do so by means of hypergridding.  There doesn&#8217;t seem to be any information about hypergrid visitors in the database.  That information is held by objects created by the code, and is not persisted.  So, at least this first iPhone app will only tell me if one of my accounts is active, which I will sort of already know.  Still, the project will have its value as yet another learning experience, and may yet spawn some other ideas which can be exploited later.</p>
<p>The project will thus have two components.  One will reside on the server which is hosting xorgrid and will receive requests for information over the internet, in response to which it will access the OpenSim database and return the results.  The second will be an iPhone app which will connect over the internet to the xorgrid server, request information, and display it on its screen.  This app will actually reside on my iPod Touch, but could well be installed on an iPhone as well.</p>
<p>There are a couple of possibilities for the application running on the server.  Perhaps the simplest would be to get the webserver running, set up port forwarding to allow web access, and just create a web page.  For privacy sake, a login page could be added so the whole world couldn&#8217;t see who is running around on xorgrid.  This would eliminate any need to write something for the iPhone, since it and the iPod Touch come with Safari, Apple&#8217;s web browser, already installed.  Sort of takes all the learning out of the learning experience, doesn&#8217;t it?</p>
<p>So, the first step will be to crank up Visual Studio Express (you don&#8217;t think I would actually <span style="text-decoration:underline;">pay</span> for Visual Studio do you?) and whip out a C# application with a server socket and an ODBC connection to OpenSim&#8217;s MySQL database.  I&#8217;ll be doing that during the coming week and give you a report in my next post.  Those of you faithful readers who have been with me for a while will recall that xorgrid runs on a dedicated server which is one of several computers connected to the internet through a LinkSys router, and uses dynamic DNS to maintain a permanent domain name.  This will result in the need to edit the port forwarding in the router, and I&#8217;ll talk about that as well.</p>
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			<media:title type="html">hmmopensim</media:title>
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		<title>Sitting Right With Sitballs</title>
		<link>http://outsidersopensim.wordpress.com/2009/06/27/sitting-right-with-sitballs/</link>
		<comments>http://outsidersopensim.wordpress.com/2009/06/27/sitting-right-with-sitballs/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 04:32:50 +0000</pubDate>
		<dc:creator>hmmopensim</dc:creator>
				<category><![CDATA[OpenSim Technical Topics]]></category>
		<category><![CDATA[llSitTarget]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[sitballs]]></category>
		<category><![CDATA[sitting in OpenSim]]></category>

		<guid isPermaLink="false">http://outsidersopensim.wordpress.com/?p=240</guid>
		<description><![CDATA[In case you missed Jenniver&#8217;s comment to the last post, adding sitballs to chairs and benches is another way to get people sitting correctly.  This is done by adding a script, with a single line of code which calls the llSitTarget() function.  This function takes two arguments, the first being a vector offsetting the avatar [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outsidersopensim.wordpress.com&amp;blog=7321342&amp;post=240&amp;subd=outsidersopensim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In case you missed Jenniver&#8217;s comment to the last post, adding sitballs to chairs and benches is another way to get people sitting correctly.  This is done by adding a script, with a single line of code which calls the llSitTarget() function.  This function takes two arguments, the first being a vector offsetting the avatar from the center of the sitball, and the second being a rotation type which rotates the avatar properly.</p>
<p>The displacement can be a bit tricky, and the Second Life LSL Wiki says that it is not exactly the same for male and female avatars.  The best way to set it seems to be to start the vector at &lt;0.0,0.0,0.0&gt; then adjust it and see where the avatar is sitting with respect to the bench.  It turns out that the adjustment is not quite what you would think.</p>
<p>The rotation type is a four element object called a quaternion, and setting it directly is rather complicated.  LSL has a conversion function which simplifies that.  That function is llEuler2Rot().  This function takes a vector which represents rotation about the x, y, and z coordinate axes of the sitball, with the angles expressed in radians.  Alt-printscrn won&#8217;t show these axes when you have the sitball in editing, so I&#8217;ll just tell you that in the images below, x is pointing out from the bench in the direction you expect the avatar to face when sitting, y is pointing to the avatar&#8217;s left, and z is pointing up.</p>
<p><img class="aligncenter size-full wp-image-242" title="SitBall1" src="http://outsidersopensim.files.wordpress.com/2009/06/sitball1.jpg?w=500&#038;h=339" alt="SitBall1" width="500" height="339" /></p>
<p>Here is Ingemar trying to sit on the new pew I built for the chapel.  The inset is the sitball&#8217;s script, showing no displacement and no rotation. C&#8217;mon, Ingemar, a Lutheran <em>Gottesdienst</em> isn&#8217;t supposed to be that uncomfortable.  The first thing we need is a rotation about the y axis.  That axis is horizontal, and the positive direction points to Ingemar&#8217;s left.  The Right Hand Rule applies, which means that a rotation of -90 degrees, or pi/2 radians, is called for.</p>
<p><img class="aligncenter size-full wp-image-244" title="SitBall2" src="http://outsidersopensim.files.wordpress.com/2009/06/sitball21.jpg?w=500&#038;h=242" alt="SitBall2" width="500" height="242" /></p>
<p>Now, that is an improvement, but next we have to get Ingemar up off the floor.  A displacement is called for, and you would think that this is a displacement in the z direction, since that is supposed to be up.  Actually, it&#8217;s not.  Take a look at the next picture, and look where the displacement actually is.</p>
<p><img class="aligncenter size-full wp-image-245" title="SitBall3" src="http://outsidersopensim.files.wordpress.com/2009/06/sitball3.jpg?w=500&#038;h=298" alt="SitBall3" width="500" height="298" /></p>
<p>Look at the vector in the first argument of llSitTarget().  Notice that it is in the x component, not the z component.  And, it is -0.8, not +0.8.  Still, it gets Ingemar elevated properly.</p>
<p>The final step will be to move the sitball back a little so Ingemar can lean back against the back of the pew.  I&#8217;ll just do that by repositioning the sitball.</p>
<p><img class="aligncenter size-full wp-image-246" title="SitBall4" src="http://outsidersopensim.files.wordpress.com/2009/06/sitball4.jpg?w=500&#038;h=327" alt="SitBall4" width="500" height="327" /></p>
<p>There we have it.  Ingemar is sitting right, although I hope he is not too uncomfortable sitting with that ball up his rear!  There is room for another avatar on the pew, and I&#8217;ll just copy the sitball to the other side of the pew, then link everything together.  The final step will be to copy enough pews to fill the chapel.</p>
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			<media:title type="html">hmmopensim</media:title>
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			<media:title type="html">SitBall1</media:title>
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		<title>Sitting Correctly in OpenSim</title>
		<link>http://outsidersopensim.wordpress.com/2009/06/20/sitting-correctly-in-opensim/</link>
		<comments>http://outsidersopensim.wordpress.com/2009/06/20/sitting-correctly-in-opensim/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 04:18:19 +0000</pubDate>
		<dc:creator>hmmopensim</dc:creator>
				<category><![CDATA[OpenSim Technical Topics]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[prim sitting]]></category>

		<guid isPermaLink="false">http://outsidersopensim.wordpress.com/?p=231</guid>
		<description><![CDATA[This week&#8217;s post is a little early, since I am taking a much needed break from trying to decipher the absolutely atrocious iPhone programming documentation that Apple defrauds their development community with, and needed to get to some software which makes some modicum of sense for a while.  And I thought Microsoft put out some [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outsidersopensim.wordpress.com&amp;blog=7321342&amp;post=231&amp;subd=outsidersopensim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s post is a little early, since I am taking a much needed break from trying to decipher the absolutely atrocious iPhone programming documentation that Apple defrauds their development community with, and needed to get to some software which makes some modicum of sense for a while.  And I thought Microsoft put out some bad documentation!</p>
<p>OpenSim has a problem which I hope will soon be fixed.  When an avatar tries to sit on somthing, it ends up sitting in the middle of it.  Take a look at Ingemar as he tries to sit on this park bench.</p>
<p><img class="aligncenter size-full wp-image-232" title="IngemarSitting1" src="http://outsidersopensim.files.wordpress.com/2009/06/ingemarsitting1.jpg?w=446&#038;h=283" alt="IngemarSitting1" width="446" height="283" /></p>
<p>Turns out that there is a workaround for this, which amounts to putting a transparent box on a chair, or in this case a park bench, and letting the avatar sit on that.  Below you can see how this park bench has been modified by the addition of three such boxes set next to each other.  They are made partially visible so you can see their placement, although in practice the transparency of each would be set at 100% in the edit dialog.</p>
<p><img class="aligncenter size-full wp-image-233" title="IngemarSitting2" src="http://outsidersopensim.files.wordpress.com/2009/06/ingemarsitting2.jpg?w=407&#038;h=306" alt="IngemarSitting2" width="407" height="306" /></p>
<p>The boxes are made this big so that when they are completely invisible, and you try to sit your avatar on the park bench seat, you can&#8217;t help right clicking on an invisible box instead.  Ingemar is sitting inside the box, but once the box is made invisible, it looks as though he is actually sitting normally on the park bench.  Now there will be three seating positions on the bench and three avatars can sit side by side.</p>
<p>One other thing, though.  If you use this approach, you will have to rotate the boxes to make the avatar sit properly.  In edit, rotate a box so that the red position arrow points in the direction you want the avatar to face when sitting.  If you were to edit one of these boxes, and select Position in the edit dialog, you would see the red position arror facing out, the direction Ingemar is facing.</p>
<p>This fix is not without its problems however.  When you select &#8220;Stand Up&#8221;, the avatar will leap high into the air and come down somewhere in the vecinity of the park bench.  That will have to do until our friends at the OpenSim Project get around to this little problem.  You will be able to tell when they do, because all of a sudden avatars will all be hovering over the chairs instead of sitting in them, because they will then be sitting properly on the invisible boxes.  When that happens, just delete the boxes.</p>
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			<media:title type="html">hmmopensim</media:title>
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		<title>The building continues &#8230;</title>
		<link>http://outsidersopensim.wordpress.com/2009/06/15/the-building-continues/</link>
		<comments>http://outsidersopensim.wordpress.com/2009/06/15/the-building-continues/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 00:53:30 +0000</pubDate>
		<dc:creator>hmmopensim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://outsidersopensim.wordpress.com/?p=219</guid>
		<description><![CDATA[It has been said that the two most represented ethnic groups in Americans&#8217; ancestry are German and Irish.  Not a few of us, myself included, have liberal amounts of both.  Not surprising then that my German side mandates the addition of a Lutheran Chapel, while the Irish side demands a friendly and informal bar.  Xorgrid [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outsidersopensim.wordpress.com&amp;blog=7321342&amp;post=219&amp;subd=outsidersopensim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It has been said that the two most represented ethnic groups in Americans&#8217; ancestry are German and Irish.  Not a few of us, myself included, have liberal amounts of both.  Not surprising then that my German side mandates the addition of a Lutheran Chapel, while the Irish side demands a friendly and informal bar.  Xorgrid now has both.</p>
<p><img class="aligncenter size-medium wp-image-220" title="PatioAndBar" src="http://outsidersopensim.files.wordpress.com/2009/06/patioandbar.jpg?w=300&#038;h=145" alt="PatioAndBar" width="300" height="145" /></p>
<p>Ingemar is relaxing in the newly furnished patio.  Patio furniture and some bar items courtesy of Zonja Capalini&#8217;s free-to-copy items.</p>
<p><img class="aligncenter size-full wp-image-221" title="Kirche" src="http://outsidersopensim.files.wordpress.com/2009/06/kirche.jpg?w=500&#038;h=334" alt="Kirche" width="500" height="334" /></p>
<p>Here you see the newly finished but as yet unfurnished chapel, complete with stained glass window.  The pews will take a bit of doing, so they will not be in until next week.  OpenSim still has problems with where you sit on an object.  The avatar seems to have his bottom placed at the center of the object.  The trick seems to be to add an invisible block around the chair, the center of it being where the avatar is to sit.</p>
<p><img class="aligncenter size-medium wp-image-222" title="VisitorCenter1" src="http://outsidersopensim.files.wordpress.com/2009/06/visitorcenter1.jpg?w=300&#038;h=158" alt="VisitorCenter1" width="300" height="158" /></p>
<p>There is some new furniture in the visitor center, courtesy of some free-to-copy items Ingemar picked up in Nibiru, courtesy of Tiffiny Sicling</p>
<p><img class="aligncenter size-full wp-image-223" title="VisitorCenter2" src="http://outsidersopensim.files.wordpress.com/2009/06/visitorcenter2.jpg?w=500&#038;h=274" alt="VisitorCenter2" width="500" height="274" /></p>
<p>Here you see an interior view, including a reproduction of the famous painting of rubber clocks by Salvador Dali, Ingemar&#8217;s favorite painter.</p>
<p><img class="aligncenter size-medium wp-image-224" title="Office" src="http://outsidersopensim.files.wordpress.com/2009/06/office.jpg?w=300&#038;h=153" alt="Office" width="300" height="153" /></p>
<p>The office, located in the second floor of the visitor center,  hasn&#8217;t been neglected either.  Office furniture is also more free-to-copy items from Nibiru.</p>
<p>There are two more building sites in this small complex, and with a little luck, at least one of these should be finished by next week.  After that, I want to get back to some more technical details when there is time.  I want to add a visitor log, and it needs to be sufficiently modular so that when the next version of OpenSim comes out, I won&#8217;t have to graft it in.  Doing it with scripting is a lot more work for a lot less functionality, but at least it doesn&#8217;t have to be reinserted into the OpenSim code in the next update.  The best way seems to be to use scripting to do HTTP access to my webspace, where information can be stored in the SQL Server instance there.</p>
<p>Now that I have gone headlong into the development of iPhone and iPod Touch applications, I think that there has to be a way to integrate them into OpenSim in some useful way.  It&#8217;s doubful that there will ever be a version of the Hippo viewer running on iPhone, but at least iPhone apps can do HTTP requests.  If you have any thoughts, leave a comment.</p>
<p>That&#8217;s it for this week.  Once again, if you are into hypergridding, drop in to xorgrid when you have time.  The Helicon region is open for anybody&#8217;s building.</p>
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		<title>A Few Scenes from Xorgrid</title>
		<link>http://outsidersopensim.wordpress.com/2009/06/07/a-few-scenes-from-xorgrid/</link>
		<comments>http://outsidersopensim.wordpress.com/2009/06/07/a-few-scenes-from-xorgrid/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 22:22:59 +0000</pubDate>
		<dc:creator>hmmopensim</dc:creator>
				<category><![CDATA[OpenSim Technical Topics]]></category>
		<category><![CDATA[Hypergrid]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[OpenSim anomalies]]></category>

		<guid isPermaLink="false">http://outsidersopensim.wordpress.com/?p=210</guid>
		<description><![CDATA[I&#8217;m back after an absence, busy with a new venture.  One of the motivations of getting into OpenSim has been the fact that I have passed the age of employability in the software world, and still desiring to eat thought to start out on my own.  While OpenSim has great possibilities, and continues to evolve [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outsidersopensim.wordpress.com&amp;blog=7321342&amp;post=210&amp;subd=outsidersopensim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m back after an absence, busy with a new venture.  One of the motivations of getting into OpenSim has been the fact that I have passed the age of employability in the software world, and still desiring to eat thought to start out on my own.  While OpenSim has great possibilities, and continues to evolve rather rapidly, it really won&#8217;t be a viable revenue producer for perhaps the next 12 to 24 months.  If I want to start seeing some revenue coming in before the last of my software contracting stash disappears, I need something in the interim.  So, posts here will have to be limited to once a week as I bravely charge into the world of iPhone application development.  Meanwhile, content development on xorgrid will continue.  Don&#8217;t forget, Helconia, one of the nine regions, is open for guest building and you are all invited.</p>
<p>A couple of anomalies have been experienced in xorgrid lately.  One is that for some reason I don&#8217;t quite understand, when hypergridding in one lands not in Helconia, at the southwest end of the island, one lands in UpperSide instead, and sees this:</p>
<p><img class="aligncenter size-full wp-image-211" title="xorgrid4" src="http://outsidersopensim.files.wordpress.com/2009/06/xorgrid4.jpg?w=500&#038;h=165" alt="xorgrid4" width="500" height="165" /></p>
<p>Not much in UpperSide except this, so use the map and teleport south, or just fly.</p>
<p>The region which is supposed to be open is the one with the port number which is the same as the published listening port for hypergridding, in xorgrid&#8217;s case being 9000.  That is the port number for Helconia, and it is the port given in the [Network] section of Opensim.ini as the network listening port.  UpperSide, the region you actually land in, is given port 9007 in its terrain file in the Regions folder.  This is a bug to be traced when I get time.</p>
<p>My friend from Second Life, Athena Python, hypergridded in today, landed at UpperSide, and looked around to find an island that shouldn&#8217;t be there just to the north of this location!  It was a small island, and there was a nice sailboat moored to it!  Of course, xorgrid doesn&#8217;t have such an island, and she could&#8217;t get over to it.  She had entered via her new account on ReactionGrid, so presumably this somehow was left over from it.  Unfortunately she didn&#8217;t do an Alt PrintScreen and save it, so I can&#8217;t show it to you here.</p>
<p>I have had time to do a little building, and below are three views of the new visitor center and the buildings going up around it.</p>
<p><img class="aligncenter size-full wp-image-212" title="xorgrid1" src="http://outsidersopensim.files.wordpress.com/2009/06/xorgrid1.jpg?w=500&#038;h=305" alt="xorgrid1" width="500" height="305" /></p>
<p>Here you see the street entrance and a view of the dock.  The next photo is a view from the patio.</p>
<p><img class="aligncenter size-full wp-image-213" title="xorgrid2" src="http://outsidersopensim.files.wordpress.com/2009/06/xorgrid2.jpg?w=500&#038;h=346" alt="xorgrid2" width="500" height="346" /></p>
<p>Finally, a view showing the stairs to the second floor.</p>
<p><img class="aligncenter size-full wp-image-214" title="xorgrid3" src="http://outsidersopensim.files.wordpress.com/2009/06/xorgrid3.jpg?w=500&#038;h=323" alt="xorgrid3" width="500" height="323" /></p>
<p>There is plenty of building space in the vicinity, so let&#8217;s see what you can do.  We&#8217;re still reachable from ReactionGrid, but unfortunately I tried from OSGrid earlier today and a search for xorgrid in the map didn&#8217;t turn up anything.</p>
<p>I plan on putting a big table and chairs on that corner patio, but that will have to wait until the next version of OpenSim comes out.  Seems that when you sit on something, you still end up sitting in the middle of it.   Sort of makes furniture a waste of time at the moment.</p>
<p>One of the projects that I&#8217;m planning is a big space station, which will hover high over the central region, Kraton.  I had one back when I had a world on OuterWorlds, and have always wanted to build another one.  I hope to get some progress with that sometime during the summer.</p>
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		<link>http://outsidersopensim.wordpress.com/2009/05/29/206/</link>
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		<pubDate>Fri, 29 May 2009 06:46:21 +0000</pubDate>
		<dc:creator>hmmopensim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Hypergrid]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[Zonja Capalini]]></category>

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		<description><![CDATA[Greetings tonight from the Arrabal Tango Club located in Zonia Capalini&#8217;s fabulous Condensation South region.  The decor is quite elegant, but the bar tender seems to be occupied elsewhere.  I started my hypergrid journey in xorgrid, made a stop at opensim.mydyn.de:9090, and upon arrival zoomed the map out only to find one of the Condensation [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outsidersopensim.wordpress.com&amp;blog=7321342&amp;post=206&amp;subd=outsidersopensim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-205" title="Arrabal" src="http://outsidersopensim.files.wordpress.com/2009/05/arrabal.jpg?w=499&#038;h=288" alt="Arrabal" width="499" height="288" /></p>
<p>Greetings tonight from the Arrabal Tango Club located in Zonia Capalini&#8217;s fabulous Condensation South region.  The decor is quite elegant, but the bar tender seems to be occupied elsewhere.  I started my hypergrid journey in xorgrid, made a stop at <strong>opensim.mydyn.de:9090, </strong>and upon arrival zoomed the map out only to find one of the Condensation regions on the map.  I transported here and had an extensive look around, finally ending up here.  After that long journey, I could really use a stiff drink.  Just where the hell is that bartender, anyway?</p>
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		<title>There&#8217;s good news and bad news &#8230;</title>
		<link>http://outsidersopensim.wordpress.com/2009/05/28/theres-good-news-and-bad-news/</link>
		<comments>http://outsidersopensim.wordpress.com/2009/05/28/theres-good-news-and-bad-news/#comments</comments>
		<pubDate>Thu, 28 May 2009 17:36:21 +0000</pubDate>
		<dc:creator>hmmopensim</dc:creator>
				<category><![CDATA[OpenSim General]]></category>
		<category><![CDATA[OpenSim Technical Topics]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[hypergrid building]]></category>
		<category><![CDATA[hypergridding]]></category>
		<category><![CDATA[OpenSim]]></category>

		<guid isPermaLink="false">http://outsidersopensim.wordpress.com/?p=198</guid>
		<description><![CDATA[First the good news.  As I logged on to xorgrid this afternoon I was pleased to find a really nice build done by a hypergrid visitor. My sincerest thanks for this most exquisite build.  I hope this visitor will return more often, and perhaps leave a comment on this blog so we can know who [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outsidersopensim.wordpress.com&amp;blog=7321342&amp;post=198&amp;subd=outsidersopensim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>First the good news.  As I logged on to xorgrid this afternoon I was pleased to find a really nice build done by a hypergrid visitor.</p>
<p><img class="aligncenter size-full wp-image-199" title="xorgridbuild" src="http://outsidersopensim.files.wordpress.com/2009/05/xorgridbuild.jpg?w=500&#038;h=260" alt="xorgridbuild" width="500" height="260" /></p>
<p>My sincerest thanks for this most exquisite build.  I hope this visitor will return more often, and perhaps leave a comment on this blog so we can know who to thank.  In the background you can see the beginnings of Helconia Village rising up, and on the left, a cone left by our second visitor.  At the bottom of the picture, the black hemisphere you see is the top of Ingemar&#8217;s head.</p>
<p>Now a bit of bad news.  Hypergridding in general doesn&#8217;t seem to be doing so well this afternoon.  Last night I was able to make several teleports to <strong>opensim.mydyn.de:9090</strong> but this morning it was no go.  Wanting to find out if xorgrid was at fault, I went to ReactionGrid and tried to teleport from there.  No such luck there either.  I also found that <strong>ucigrid04.nacs.uci.edu:9003</strong> was unreachable both from xorgrid and ReactionGrid.  It continues to be possible to reach xorgrid from both ReactionGrid and OSGrid, however.</p>
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		<title>Ingemar has been back to Germany, and he isn&#8217;t a ghost anymore</title>
		<link>http://outsidersopensim.wordpress.com/2009/05/27/ingemar-has-been-back-to-germany-and-he-isnt-a-ghost-anymore/</link>
		<comments>http://outsidersopensim.wordpress.com/2009/05/27/ingemar-has-been-back-to-germany-and-he-isnt-a-ghost-anymore/#comments</comments>
		<pubDate>Wed, 27 May 2009 23:26:55 +0000</pubDate>
		<dc:creator>hmmopensim</dc:creator>
				<category><![CDATA[OpenSim Technical Topics]]></category>
		<category><![CDATA[Dynamic DNS]]></category>
		<category><![CDATA[dynamic hypergrid]]></category>
		<category><![CDATA[Hypergrid]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[OpenSim.ini]]></category>

		<guid isPermaLink="false">http://outsidersopensim.wordpress.com/?p=192</guid>
		<description><![CDATA[The Roach Motel syndrome seems now to be finally eliminated.  Ingemar has hypergridded to opensim.mydyn.de:9090, and unlike the ghostly experience of yesterday, his entire body arrived.  Here is the solution to the problem. You may recall, if you have been reading this blog for a while, that in a previous post I gave some directions [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outsidersopensim.wordpress.com&amp;blog=7321342&amp;post=192&amp;subd=outsidersopensim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The Roach Motel syndrome seems now to be finally eliminated.  Ingemar has hypergridded to <strong>opensim.mydyn.de:9090</strong>, and unlike the ghostly experience of yesterday, his entire body arrived.  Here is the solution to the problem.</p>
<p>You may recall, if you have been reading this blog for a while, that in a previous post I gave some directions of how to configure settings in the [Network] section of <strong>OpenSim.ini </strong>for running OpenSim behind a router, and using dynamic DNS<strong>. </strong>This section of <strong>OpenSim.ini</strong> is where the URI&#8217;s for the UGAIM servers are set.  I had set the IP address to the server&#8217;s address on the router&#8217;s private network, which is 192.168.1.101.  Port forwarding had also been set up so that incoming requests to <strong>xorgrid.ath.cx </strong>would be forwarded to the corresponding ports on 192.168.1.101.  While that setting has worked when hypergridding in, it apparently is not sufficient for hypergridding out.  Unfortunately, I overlooked the fact that the URI settings in the [Network] section are forwarded to the remote hypergrid destination  when teleporting out.  The remote OpenSim instance can&#8217;t access xorgrid with those URL&#8217;s.  It bacame obvious that this was the problem when, having teleported to the German world, placing the cursor over Ingemar&#8217;s avatar showed him to be &#8220;Ingemar Zenovka @ 192.168.1.101&#8243;.  The problem was fixed by replacing the internal address 192.168.1.101 for URI&#8217;s in the [Network] section with the expected <strong>xorgrid.ath.cx</strong> and appending the correct port.  After that change, Ingemar ceased to be a ghost anymore while in Germany.</p>
<p>In other news, some actual building is now going on in xorgrid.  Helconia Village, a small piece of the Helconia region, is now Ingemar&#8217;s private building area, but the remainder of Helconia is still open for all visitors to build.  A fair amount of work has been, and will be, expended in getting that small piece built up so I made Helconia Village off limits.  As for the rest of Helconia, it&#8217;s open so enjoy!</p>
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		<title>Ingemar has died and gone to Germany</title>
		<link>http://outsidersopensim.wordpress.com/2009/05/27/ingemar-has-died-and-gone-to-germany/</link>
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		<pubDate>Wed, 27 May 2009 01:45:45 +0000</pubDate>
		<dc:creator>hmmopensim</dc:creator>
				<category><![CDATA[OpenSim Technical Topics]]></category>
		<category><![CDATA[Hypergrid]]></category>
		<category><![CDATA[OpenSim]]></category>

		<guid isPermaLink="false">http://outsidersopensim.wordpress.com/?p=187</guid>
		<description><![CDATA[Those of you who have been reading this blog for a while may recall that my world has been exhibiting the Roach Motel syndrome.  You can hypergrid in, but if you log on initially to an account on my world, you can&#8217;t hypergrid out.  As I said previously, the analogy isn&#8217;t quite complete, in that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outsidersopensim.wordpress.com&amp;blog=7321342&amp;post=187&amp;subd=outsidersopensim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Those of you who have been reading this blog for a while may recall that my world has been exhibiting the Roach Motel syndrome.  You can hypergrid in, but if you log on initially to an account on my world, you can&#8217;t hypergrid out.  As I said previously, the analogy isn&#8217;t quite complete, in that if you hypergrid in, you can hypergrid on to some other location.  I have attributed that to the rather unconventional configuration which I described in a previous post, running behind a Linksys router and using dynamic DNS courtesy of DynDNS.com.  The basis of that assumption is that the same software works great between two computers on the private network where no router is involved, there is a direct connection between the two computers, and the IP addresses are static.</p>
<p>Recently the world was upgraded to OpenSim 0.6.5, so I wanted to see how that would work with outgoing hypergrid teleportation.  I first tried some URL&#8217;s for open hypergrid sites listed on the OpenSim website, but most simply couldn&#8217;t be found when searched with the map.  The bridge site at <strong>ucigrid04.nacs.uci.edu:9003</strong> wasn&#8217;t accepting hypergrid teleports, but it wasn&#8217;t accepting them from ReactionGrid today either. Finally, I tried <strong>opensim.mydyn.de:9090</strong> and found that it showed up on the map.  Once I teleported there, I arrived as a ghost (actually &#8220;ein Geist&#8221; since I was in Deutschland), rather like what happens on Second Life occasionally when the sim you log onto is running slow.  Only this time, Ingemar&#8217;s corporeal existance never arrived.  It was a pity that no one else was arround at the time.  I always wanted to shriek &#8220;Booooooo&#8221; at some other avatar when that happens.  Clicking the Teleport Home submenu item under the World item on the main Hippo viewer brought me back again, but I was still permanently a ghost.</p>
<p>Eventually I am going to have to unleash the pursestrings, and move the dedicated server that xorgrid is running on to a dedicated highspeed access, and get a real domain name.  For now though, if you&#8217;re planning to do a virtual world performance of Dickens&#8217; &#8220;A Christmas Carol&#8221;, I can do a great &#8220;Geist of Weinachtszeit Past&#8221;.  Booooooo, y&#8217;all!</p>
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		<title>O.6.5 is now running</title>
		<link>http://outsidersopensim.wordpress.com/2009/05/26/o-6-5-is-now-running/</link>
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		<pubDate>Tue, 26 May 2009 02:51:22 +0000</pubDate>
		<dc:creator>hmmopensim</dc:creator>
				<category><![CDATA[OpenSim Technical Topics]]></category>
		<category><![CDATA[Hypergrid]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[OpenSim 0.6.5]]></category>

		<guid isPermaLink="false">http://outsidersopensim.wordpress.com/?p=184</guid>
		<description><![CDATA[The upgrade to 0.6.5 has just been completed, and things seem to be running okay.  Teleporting from OSGrid&#8217;s region Dahlia Island OSGrid Interop was successful and no browser crashes were experienced.  Also, teleporting from the Hypergrid Core region of ReactionGrid seems to work well. Our first visitor, Maria, mentioned that she has had problems teleporting [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=outsidersopensim.wordpress.com&amp;blog=7321342&amp;post=184&amp;subd=outsidersopensim&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The upgrade to 0.6.5 has just been completed, and things seem to be running okay.  Teleporting from OSGrid&#8217;s region Dahlia Island OSGrid Interop was successful and no browser crashes were experienced.  Also, teleporting from the Hypergrid Core region of ReactionGrid seems to work well.</p>
<p>Our first visitor, Maria, mentioned that she has had problems teleporting from OSGrid regions to xorgrid and indicated that there might be an incompatibility between the two server versions causing a browser crash.  That incompatibility between server versions may have been the cause of the xorgrid crash which occurred about the time she hypergridded in as well.  Apparently with my version of the Hippo viewer and with xorgrid running the new version, the problem is either gone away, or hiding and waiting to bite later.</p>
<p>If any of you have problems hypergridding in, please leave a comment.  This sort of information is quite valuable.  For now I want to proceed to build up xorgrid a bit, and of course, I remind you that the Helconia region is fully open for visitor building as well.  And, that includes the area near the dock where some streets have been laid out.  Have fun.</p>
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